Bedrock.engineer is two engineers building software for geotechnical data. We turn raw data files into ground models, visualizations, and digital twins.

I studied geotechnical engineering and applied geophysics (imaging the subsurface using similar techniques to those we use in hospital to do non-invasive tests on the body), and then worked for Arup for 4 years as a geotechnical engineer and computational designer.
During my time at Arup I worked on applying computational design to geotechnical engineering, and on communicating subsurface data (ground investigation data, ground models and geotechnical analysis results).
With Bedrock.engineer, I'm building the Free and Open Source Software (FOSS), tools and apps that I wished existed when I was still working at Arup.

Computers could be a much better tool than they are today. They are already powerful, but there is a big gap between how smart they make us now and how smart they could make us. That gap is what my work is about, guided by two beliefs:
I studied Petroleum Engineering (Reservoir Geology) at TU Delft, with a minor in Computer Science at the University of Amsterdam, but these beliefs pulled me into programming, user interfaces, and data visualization.
For the past five years, I've worked on data-rich applications across various domains, focusing on usable UIs and turning numbers into visual insights.
At the moment, my primary interest is figuring out how to close the gap between the fragmented tools that exist for working with geotechnical data and the more accessible, interoperable tools that I believe could exist.
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